After some time away, dealing with some
personal issues and finally figuring out what I want to do in my life
to be happy, I've decided that it is the time to come back to my
blog. Starting today it will be updated on a weekly basis featuring
many top game, movie, book, and nerd subjects that I'm sure you will
enjoy.
For my first re-issue I
want to talk a bit about the most controversial games ever made and
their impact on the industry, our society as well as myself as a
gamer.
5. Custers Revenge (Atari
2600, Mystique, 1982)
One of the very first and most
controversial games ever,
Custer's Revenge deserves a fate
worse than the hell the
E.T. (Atari
2600, Atari, 1982)
game went to after it was buried in
the desert. As a game with almost nothing going for it except its
controversy, it really feels like a grain of sand that you just can't
get out of your eye. It has no redeeming “gameplay”, other than
moving from one side
of the screen to the other, dodging arrows to
get your “prize”, the 8-bit rape of a native American girl. I
struggle to fathom who green-lit this and said... hey someone will
probably buy it? Maybe? Just like the recent craptacular
Hatred
(Windows, Destructive Creations, 2015)(the angry white guy shooter on
TV game) learned that you cannot sell garbage on controversy alone,
Custers Revenge did so poorly I'm not sure if anyone still
remembers it. Oh yeah. It's because it's such a terrible affront to
gaming that it was partially responsible for the gaming crash of
1983.
E.T. and a lack of integrity on the part of gaming
companies are also to blame. At least it only sold 80,000 copies,
but only because of the controversy and media coverage surrounding
it. That's only slightly less disturbing than selling 100,000.
Eventually it was pulled off the shelves and relegated to top lists
of the worst things ever made, hopefully soon forgotten.
|
Censored for your protection. |
4.
Call Of Duty: Modern Warfare 2 (PS3,
X360, PC, Infinity Ward, 2009)
Unlike the first entry on
this list,
COD: MW2 is only controversial for 1 level called
“No Russian”. It's controversial content, the killing spree of
an entire airport filled with civilians, was simply used to sell
copies and to stand out from the previous entries in the franchise.
It is understandable that Russia would need a strong reason to start
WW3 in the game, but for someone who is Russian this is quite a
disturbing scene. I could not bring myself to shoot the civilians at
all, even knowing I was just playing a game. On the other hand,
COD
did handle their controversy in the smart way, letting you skip the
level and having no repercussions for not shooting anyone in it.
While the level was removed from the Russian version of the game, it
still caused a wide division of opinion about the game. Some argued
for it as an important part of the story, while others like me think
it is simply a ploy for more money. Thanks to this more discussions
were established throughout the gaming industry and various
publications. Years later most people have forgotten about the
controversial level, but no other
COD after it had a level as
intensely disturbing. Hopefully the series won't need it to succeed
again (or to advance a dull plot).
|
That subtitle is definitely not Russian. |
3. Mortal Kombat
(Arcade, Midway Games,
1992)
The original most violent and controversial game
that birthed the ESRB, without which this list would not be complete.
Without
Mortal Kombat and (ugh!)
Custers Revenge we
would not have a rating system at all. Gaming would've instead been
regulated by the government, which would probably entail so much
bureaucracy that each developer will have to be renamed Blizzard. As
one of the first games to use filmed footage of real actors, it was
touted as ultra-realistic and set the nation ablaze in debate. It
also unfortunately set the precedent for every violent news event
being blamed on video-games. Featuring a “great” combo system
that has the the same move for every character except for the
specials, its gameplay after 23 years has aged like the fine burger I
left in the back of my car last summer. Growing up in Russia, it
was the game everyone wanted to play, but could not afford. Damn you
Sega, why couldn't you be cheaper?!? Your one friend owning it
meant he was the most popular kid in school. Later games in the
series unfortunately had to relent to pressure from parental groups
and included friendships and babalities. Or it was just sarcasm... I
think it was sarcasm. Nothing in the
MK games ever made me
mad or angry or increased my violent tendencies. It was just a lot
of fun with my mates... till we tried beating Shao Kahn. Now
there
is a level that could cause some violence. “Just kidding” (In
Xianguas voice). Still causing controversy today,
Mortal Kombat
will probably go on to shower us in pixelated blood like it always
has... red, black and green depending on character selection.
|
She has no health, she's already gone. |
2.
Manhunt (PS2, Xbox, PSN,
Rockstar, 2003)
An entry from the reigning kings of
controversy,
Manhunt was hunted down by conservatives and then
snuffed out.. I mean banned in several countries around the globe.
Due to its graphic nature it is understandable that not everyone
would enjoy the subject matter. It even caused some friction in
Rockstar itself. Regarded as a murder simulator, it put you in the
shoes of James Earl Cash, who was kidnapped from his execution and
forced to do the bidding of the “director”. Which mostly involve
you stealthily killing baddies in the most brutally violent way
possible, while being watched by CCTV cameras. The biggest cause of
controversy after it was released was the murder of Stefan Pakeerah.
His friend Warren was obsessed with the game. The media attempted to
lay the blame on games once again even though the game was advertised
as an Adults Only game by Rockstar as it should have been. The
police even denied any link between the game and the crime, as a copy
of it had been found in Stefans room, not Warrens. Warren also had a
drug debt that he wanted to rob Stefan for. The tabloids of course
didn't like to focus on that. While his death was tragic, we must
logically look at all the facts instead of blaming one thing. The
murderer clearly had issues with drugs and, no matter what people
say, no
game could ever make me want to kill someone. While
the horrific violence and the tense nihilistic atmosphere that
permeates the game is sometimes overwhelming, I think that is the
point. It aims to show that the protagonist is forced to do these
things against his will, just like you the player are. Regarded by
some as a work of art in both gameplay and its tone, it is an
analytical look at our obsession with TV violence and the role
surveillance plays in our world and lives. I thoroughly enjoyed my
time with
Manhunt, once again not being influenced by the game
even though I was young (even as simple teenager, I knew what was
real or not). As we play I hope we can all take a look around us and
gain some new insight and appreciation for the world we inhabit.
|
It's strawberry jelly I swear. |
1.
GTA Series (Various Systems, Rockstar, 1997-Present)
The
Grand Theft Auto series has been shrouded in and dripping with
controversy since almost the first game came out, back in 1997.
Rockstar, then DMA Design, hired the famous publicist Max Clifford to
make it all happen. Clifford, like many publicists or anyone with a
bit of common sense knew that any publicity is good publicity. As
evidenced by
Mortal Kombat and many games since, the media can
build hype & advertising dwarfing any budget. Thankfully this
did not influence actual gameplay or levels, unlike a certain level
in one of the earlier entries.
Starting with
GTA3 (PS2,
Windows, 2001) Australia banned the game, later releasing a
censored version. While the violence was more real with this 3D
sequel (including those poor murdered prostitutes, who would stay
murdered), it is never forced on you. Those killing sprees we almost
all participated in simply let us vent and do things that we simply
cannot and should never do in real life. It in no way, shape, or
form influenced me to be more violent. If someone already has those
tendencies or is unstable, playing a game won't exacerbate them.
People simply love using games as an easy scapegoat to avoid facing
the blame or the consequences (including jail-time) of their own
actions. This is evident in the many court cases that attempted to
cite
GTA games as the cause for the crime. Most tried to
focus on shifting the blame, instead of focusing on the real causes
of like mental health, access to firearms, or bullying.
|
Ambient occlusion to take your mind off the uzis. |
At this
point Rockstar was probably used to their infamy and the headaches it
brought. To change things up, the next controversy was caused by
gamers themselves. Thanks to Patrick Wildenborg and the console
'hacker' Jay “FNG” the ”Hot Coffee” mod was released for all
in
GTA: San Andreas (PS2,
2004). This brought out cut and unseen sex scenes that
unfortunately for Rockstar were still on the disc. This caused the
rating to be revised and the game to be pulled from the shelves until
a censored version was released. You could even swap your copy or
get a $35 cash payment. Now that is what (really expensive)
responsibility looks like.
Next on the chopping block,
GTA IV
(PS3, Xbox360, 2008)
ushered in an era of lawsuits for Rockstar, most of which were either
dropped or thrown out of court thanks to free speech. Free speech is
a vital part of our life, culture, and video-games, like art and
movies, deserve the same protections. These results set the
precedent for the newest entry in the franchise.
These newest
lawsuits were all from has been celebrities who simply wanted some of
that sweet, sweet cash. With accusations of sexism in the air, I
think a lot of people misunderstood
GTAV (PS3,
Xbox360, Windows, 2013). Women were not the only stereotype
in the game.
GTAV made fun of almost every stereotype you can
think of. Sadly, Australia and Target did not share my opinion and
pulled the game off their shelves in 2014. With a history like that
you can see why
GTA took the top spot.
|
Guantanamo is taking notes from Rockstar. |
Infamy and
controversy may have played a part in how the series began, but
thanks to a talented team it did not stay focused on it. The early
entries, starting with
GTA3, began an analytical mimicry of
our pop culture and history. Each entry drew from many famous
movies, while providing their own twists and what-if moments.
Vice
City (PS2, 2002) put us
in a Scarface-inspired world and showed us that, in the end, violence
simply begets more violence with a betrayal of epic proportions. It
also changed how people looked at voice acting in games by hiring the
likes of Ray Liotta. Regarded as one of the best in the series,
San
Andreas focused on the lack of African-Americans in gaming and
media. It also put a spotlight on police corruption, gang violence,
and the plight of the poor. The newest entry,
GTAV expanded
its scope and satirized our current celebrity-obsessed, money-hungry,
and media-heavy culture. Nothing was taboo, not gamers or water
boarding or government corruption. A lot of people think that these
games are glorifying violence & crime. Putting the worst issues
in the spotlight is the best way for us to raise awareness. Only
after we acknowledge our faults can we start paving the road to make
positive changes.
GTAV also showed us that nothing can truly
changes someone who is a psychopath. Deep down all 3 protagonists
are violent thieves and criminals. They try to dress it up, but just
like the people in court who have tried to blame their crimes on
violent games, at the core they are the instrument of their own
demise. Hopefully Rockstar will never stop leading the industry in
tackling controversial subjects. Oh! and please, no matter what,
don't forget my chainsaw this time, or I swear I'll.... uhhh I'll
run someone over when I log back into
GTA Online.
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