After taking a look at Star
Wars & Overwatch the last couple of weeks I think it is time to
circle back around and focus on some gaming analysis. This week I
will be analyzing the reasons why gamers, myself included don't
finish most of their games. As evidenced in this article
by IGN the genre of the game does not make much difference. Even
story-focused games are no exception to this. I think part of the
reasoning for this is that it is ingrained in the culture of gaming
and a part of the community. There are those 30% (approximately)
mavericks that do finish their games, but they are a minority in our
ever expanding community. Hopefully I'll be able to shed some light
on this and help others see why we don't finish (; P), as well as
inspire some to pick up a controller and finally put that old game in
the completed pile.
They're on vacation |
So many games, so little time
The first reason which I
know most will understand is that there are way too many other
games to play and not enough time to play them all. With more and
more games being made every year, not even counting indie games, the
choices you have to make have become mind-boggling. With only so
much free time and money that can be devoted to our passion we have to
pick and choose which games will get our attention (or resort to GameFly). As games
become more and more expansive with online support (Destiny,
Division) and vie for your undivided attention the choices become
harder to make. This model also really hurts free to play games as a
result. They strive on the grind same as MMOs, and having you pay
real money to not have to grind. Unfortunately for those with
limited budgets it becomes a choice of simply not to playing a game
that wants to monopolize your limited time. As the newer games come
out, we all get suckered in by the shiny. The appeal of the latest
game is as addictive as a new Iphone (or pick other gadget here).
Everyone wants the latest thing, yet the older games get forgotten
over the new. I got halfway through Bloodborne, until a sale brought
Witcher 3 into my life. From then on Geralt kept me company, until
he was crushed by an AT-AT walker which in turn was A-bombed by
Fallout 4. As we move from game to game it is not always a new game
that makes us move on and leave the old one collecting dust.
Sometimes the reason is a lot simpler.
Our tour begins in Room 1 |
This isn't even my final form
Even the simplest games have their
difficulties. As gamers we have all gotten to stuck in games before.
Whether it is unfair difficulty spikes (every Resistance game),
unjustly bosses (God of War), brain-twisting puzzles (Prince of
Persia) or a missed key (Ocarina of Time) at some point or another we
get stuck. At that point you might consult the ever-wise google or a
wiki, but to those of us that refuse to give in it means trying to
beat the same part over and over again. Eventually you can't stand
to even look at the game and the mere thought of that firefight
instills a hatred so deep the temptation to chuck the disk out the
window almost takes over. Then you figure you can take a break,
maybe come back to it later. This leads to putting it off more,
which in turn makes you not want to play it at all, especially when
you forget where you were or how to play. But sometimes even when
you're not stuck and the game is a true masterpiece you still put it
down.
The most hated toads of all time |
I pick it up, and I put it down
Red Dead Redemption is to many a
beautiful masterpiece lovingly crafted by Rockstar. It had a
terrific single-player campaign which I beat and a massive
multiplayer world, filled with activities. A long and beautiful
lifetime of play was a blessing, but I stopped playing after only a
week spent in multiplayer after finishing the campaign. The
multiplayer was beautiful and the activities endless but therein lay
the problem. With so many activities to do I simply did not know
where to start. It just looked mind-boggling and being the
completionist that I am, a time commitment that I could not make.
This is even more prevalent today, with most games striving for the
open world and endless activities for the player. Whether it is
Assassins Creed, Far Cry, Tomb Raider, Dragon Age, Witcher, or Just
Cause eventually you will fatigued by all the activities and simply
want to move on. Speaking of Just Cause, that game exemplifies
another reason to quit.
You want me get how many feathers? |
I am the "master" of my domain
Not every game is a masterpiece, but
those straddling the verge of greatness can be hampered by the one
thing that matters most. The controls. As I mentioned Just Cause 3
is one of those games. The driving, helicopter and shooting controls
are some of the worst I've ever played. It is only saved by it's
other features. Magnifying the faults lies the fact that you cannot
remap any of them. In this day and age it cannot be that difficult
to let us change the controls. You can do it on the PS4 Settings,
but not the analog sticks. Even Dying Light had this issue, with
jump being mapped on R1. Thankfully it was easier to get used to.
Hopefully the industry will take note of standouts like Overwatch
(the other end of the spectrum), which lets you remap the controls
per character, including the sensitivity. But until that time comes
we might have to suck it up and power through. And when that doesn't
work we simply move on. Other times even with everything working
perfectly time simply takes its toll.
Me when I play on Nuketown |
"Timeless" masterpiece
Father time is a master of us all, no
matter who or what we are. Games are no exception. Eventually even
if you finish the game and are loving it, the game servers shut down.
Sometimes this happens unexpectedly, and all of a sudden you can't
play your favorite game. But the servers don't have to go down for
you to quit playing an online game. Maybe the developer let bots
roam free or screwed the pooch when it came to the game economy. The
could have also stopped supporting the game or maybe the player base
has abandoned it. This leads to another dilemma. Do you buy the
game when it comes out or do you wait for it to get cheaper. If you
wait too long you will be too far to catch up or you will be the only
one playing. Finishing a game sometimes doesn't mean beating the
multiplayer, but if it did this would be why. Or maybe the real
reason is the 12 year old who for some reason knows the whereabouts
of your mom and just keeps wrecking your KDA. At least in older
retro games we didn't have to worry about that.
Don't worry... I'm not that salty |
Retrograded
Retro gaming is coming back, with even
Gamestop starting to buy and sell retro systems. Hopefully that fact
and this article will inspire a few to give that old game another
try. All you have to do is remember exactly what you were doing, how
to play it and muscle memory will take of the rest. But if that
fails you can always give in and look up a wiki.
You know you want to |
No comments :
Post a Comment